Download The Guild Leader's Handbook: Strategies and Guidance from a by Scott F. Andrews PDF

By Scott F. Andrews

Who stated dragon slaying used to be effortless? top a guild in vastly multiplayer on-line (MMO) video games like World of Warcraft is more challenging than so much gamers imagine. Your contributors glance to you to resolve difficulties, plan raids and battles, and cause them to riches and renown.

In The Guild Leader's Handbook, you are going to the right way to create, construct, and retain a winning guild. writer Scott F. Andrews, an established guild chief and guild recommendation columnist for WoW.com, will allow you to advisor your guild to glory. no matter if you are attempting to confront a vast danger, triumph over your opponents, or just reign best because the wealthiest investors within the galaxy, The Guild Leader's Handbook deals beneficial information that can assist you in attaining your goals.

You'll find out how to:

  • Plan profitable raids, participant vs. participant battles, roleplaying periods, and contests
  • Deal with challenge avid gamers and maintain a lid on guild-fracturing drama
  • Solve loot concerns and select the easiest loot approach in your guild
  • Boost your guild's morale, acceptance, and server presence
  • Promote and encourage an efficient officer corps
  • Organize enjoyable and secure real-world guild conferences and events

Whether you are a longtime guild chief short of sage suggestion or a committed participant looking to shape your individual group, The Guild Leader's Handbook is an important consultant to coping with a guild effectively in any mmog game.

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Read or Download The Guild Leader's Handbook: Strategies and Guidance from a Battle-Scarred MMO Veteran PDF

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Extra resources for The Guild Leader's Handbook: Strategies and Guidance from a Battle-Scarred MMO Veteran

Sample text

It's easier to claim territory, overcome your enemies, demolish opponents' cities or factories, and quickly build your own. Smaller guilds often have to collaborate with each other merely for the opportunity to compete. With abundant capital and a significant workforce, a large guild often has access to more powerful items and other gameplay-related perks. Most games on the market today are designed to emphasize the "massive" part of their massively multiplayer experience by rewarding large-group coordination over small-group coordination.

Regardless of your preferred method of decision making, your policies must be transparent to all members. You should never conceal or intentionally distort the rules. If you make a mistake by forgetting or misinterpreting your own policies, admit that error. Never give your members the impression that you're breaking the rules because you don't know them. The easiest way to communicate your rules is to type them up and post them somewhere for all to see, whether on a message board on a website, through some type of in-game communication system, or both.

PvE The most common choice today is to focus on player-versus-environment (PvE) encounters: questing, exploring dungeons, going after the big mean bosses, killing them, and taking their shiny, shiny loot. Bosses in today's games are epic, intricate encounters. Very few just roll over and die when you poke them with a stick. To take them down, you need an organized group of players who are willing to go above and beyond to get the kill. Most games have various levels of difficulty as part of their endgame, so even a casual guild can still achieve some success.

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