By Michael Littlefield
•Walkthrough — Thorough walkthroughs for the 15 hero and the 15 villain missions even for Freeplay Mode!•Maps — distinctive maps from sewers to rooftops with the destinations of pink energy bricks and LEGO canisters!•Character details and matches— whole personality descriptions with breakdowns in their skills and tool suits!•Vehicles — Descriptions on all automobiles together with the Batmobile, Batboat and Batwing!•Unlockables — complete details on unlockable characters and hidden levels!•Achievements: Xbox 360 achievements proven!
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Lego Batman: Prima Official Game Guide (Prima Official Game Guides)
•Walkthrough — Thorough walkthroughs for the 15 hero and the 15 villain missions even for Freeplay Mode! •Maps — special maps from sewers to rooftops with the destinations of purple energy bricks and LEGO canisters! •Character details and fits— whole personality descriptions with breakdowns in their talents and gear matches!
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Extra resources for Lego Batman: Prima Official Game Guide (Prima Official Game Guides)
Honda el fuerte fei long gen gouken guile guy hakan ibuki Juri ken m. Bison makoto Rose Rufus Ryu Sagat Sakura Seth T. hawk vega Zangief Move List Drop Throw or Neutral + Light Second Low + Light + Throw; must be close to opponent Pincer Throw + Light + Heavy + After Second Mid or Second Low Wheel Kick + Medium — Change of Direction + Armor Break; EX Version Marseilles Roll + EX Version Second Mid + EX Version Falling Sky + Essentials + Hyper Armor; Ultra Combo II Links Character Type(s): Grappler, Rush Down, difficUlT linkS Technical Vitality: 1,050 Stun: 1,050 Preferred Ultra Combo: Breathless Anti-airs: EX Falling Sky, cr MK, cr HP1, close HP, + Armor Break; Ultra Combo I Breathless + EX Version During Change of Direction link Close HK12 > LK Forward Kick > HP cr LK > HP damage 70 190 140 Stun 100 300 250 1 –Overhead version 2 –Only on crouching opponents Air-to-airs: Jumping HP Normals: Forward Kick, LK, MP, far HK, cr MP Cross-Up: Jumping MK Overhead: Close HK –Second hit + Armor Break; Super Combo Soulless After Second Mid or Second Low Finish Low Overhead; must be close to opponent Forward Kick Breathless (Ultra II) + EX Version Heartless During Change of Direction Finish Mid + Light Throw; must be close to opponent Overhead Tornado Throw nORmal linkS link cr LP > MP cr LP > HP cr LP > cr LP > cr LP > MP1 1 damage 110 140 140 Stun 150 250 210 1 –Only on standing opponents Combos difficUlT cOmBOS combo cr HP > LK Marseilles Roll > HP Falling Sky damage 270 44 Stun 350 Protected by copyright.
In this instance, the charge is completely lost. The technique also allows Super and Ultra Combos to execute immediately after a dash or some other quick movement. In Balrog’s case, his Violent Buffalo Ultra Combo is usually performed by charging Back, then pressing Forward, Back, Forward+PunchX3. With charge buffering you can instead charge Back, dash forward, then press Back, Forward, Back, Forward+PunchX3. Some attacks have very strict timing when using charge buffering. Prima pRO TIPCharge buffering is especially useful when attempting to execute a charge-based Ultra Combo after a level-three Focus Attack.
It has since been changed to a Dragon Punch motion, but the QCF ending in UF, or any notation with an added UF or UB at the end is known as the Tiger Knee notation (it can also be done in reverse as a QCB ending in UB or with a DP or RDP notation ending in UF or UB respectively). Cammy’s normal Cannon Strike. The Tiger Knee version of Cammy’s Cannon Strike. Many aerial attacks can be executed very close to the ground using the Tiger Knee notation. For example, Cammy’s Cannon Strike is normally performed by inputting QCB+Kick while in the air.