By Nuno Guimarães, Luis Carrico?, Gary Marchionini
The layout area of data prone developed from seminal works via a suite of prototypical hypermedia platforms and matured in open and extensively available web-based platforms. the unique ideas of hypermedia structures at the moment are expressed in numerous kinds and shapes. the 1st works on hypertext invented the time period itself, laid out the foundational notion of organization or hyperlink, and highlighted navigation because the middle paradigm for the longer term details structures. the 1st engineered platforms validated architectural specifications and types and fostered the emergence of the conceptual version similar with the data platforms and the knowledge layout. The artifacts for interplay, navigation, and seek, grew from the pioneering platforms. Multimedia further a brand new measurement to hypertext, and mutated the time period into hypermedia. the difference of the primitive versions and mechanisms to the distance of constant media resulted in a different conceptual point and to the reinvention of data layout equipment. Hypermedia platforms additionally grew to become an awesome area for collaboration and cooperative paintings. details entry and sharing, and team paintings have been enabled and empowered through allotted hypermedia platforms. As with many applied sciences, a profitable technical paradigm, in our case the area large internet, targeted the layout thoughts, the architectural offerings and the interplay and navigation kinds. because the past due nineties, the net grew to become the traditional framework for hypermedia structures, and built-in a lot of the preliminary options and methods. but, different paths are nonetheless open. This lecture maps an easy "genome" of hypermedia structures, in line with an preliminary survey of primitive structures that validated architectural and sensible features, or qualities. those are analyzed and consolidated utilizing phylogenetic research instruments, to deduce households of platforms and evolution possibilities.
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Extra info for Hypermedia Genes: An Evolutionary Perspective on Concepts, Models, and Architectures (Synthesis Lectures on Information Concepts Retrieval and Services)
2002). 5 COMPONENT-BASED APPLICATIONS The architectural guidelines are also relevant in the design and programming frameworks of hypermedia applications, more typically clients, if we assume generalized client-server architecture for hypermedia systems. The software architecture of hypermedia applications was strongly influenced and developed together with the emergence of the object oriented programming technology (during the 80’s). Object oriented technologies tend to have a perfect fit with the hypermedia conceptual space, fertile in needs for encapsulation, generalization and specialization of heterogeneities, in data models, data types, and relations between classes and objects.
The fact is that many particular systems have proposed a given trait and have emphasized it as a fundamental contribution to demonstrate specific behavior or structure of the hypermedia system. This is the rationale for this classification. As an anticipated overview, we present the list of characteristics below. A. 7 Multi-Point Links B. 2 Scrollable Pages/Nodes 38 CHAPTER 7. 7 Search and Query C. 5 Multimedia Integration and Anchoring D. 5 Concurrency Control and Versioning E. 2 Seamless Integration of Author/Reader Roles A.
1987, 1992, 1994) was one of the first systems to bet on large scale adoption and generalized commercial promotion of a hypertext system. From the University of Kent at Canterbury, UK, to OWL International Ltd (Office Workstation Ltd), Guide has highlighted a number of concepts related with the design for usability of the information structure and content. The system discussed and proposed a minimal set of presentation modalities, centered around the notion of a single scrollable page, together with different types of buttons, or links: replacement-buttons (that lead to another block of text when selected), note-buttons associated with the creation of a separate interaction space (window), and reference buttons (closer to simple links).