By Winifred Phillips
Winner of the worldwide song Award Gold Medal for an excellent booklet within the box of music · Winner of the nationwide Indie Excellence booklet Award · Winner of the Nonfiction e-book Award (Gold Winner) · Winner of the once a year online game track Award (Best Publication)
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Extra info for A Composer’s Guide to Game Music
One of the things I love about the gaming community is its complete commitment to the things it loves. No shame, no timidity. Gamers don舗t do things halfway. For a composer who enjoys a certain level of formality within the context of business conduct, the video game industry will come as a shock. Game developers are all full-blooded gamers. This can sometimes manifest itself in the form of rocker boots, game-inspired tattoos, and multicolored hair. Industry conventions and conferences typically include fully costumed game mascots, sword-wielding warrior women, and t-shirts fired out of cannons.
The field of video game development is a highly technical one, and this extends fully into the arena of music creation. Video game composers are required to master an array of specialized skills that are thoroughly foreign to composers in every other segment of the entertainment industry. What does a television or film composer need to know about creating a satisfying linear loop, or a dynamic mix based on vertical layering, or a set of music chunks for horizontal re-sequencing, or compositional fragments for use within a generative system?
This was the first time during my Tomb Raider experience that I舗d had the opportunity to give the game舗s music my undivided attention. No need to solve puzzles or battle enemies here. I sat back, listened to the music for a while. Nice stuff, I thought. Then a persistent little idea began to niggle around in the back of my brain. I could write music for games. The forgotten PlayStation controller hung in my hand while that little thought kept getting bigger and bigger until it was shouting in my brain.